Index / Capabilities

Capabilities

Six services — commissioned on their own or as a complete pipeline, depending on a project's stage and the team around it. From first blockout to final frame, booklet and real-time build.

06 services
(01) — Rendering

Architectural Rendering

Photoreal stills that read like photographs of a finished building. Modelled and lit in 3ds Max and V-Ray, finished in Affinity — exterior, interior and aerial views tuned for sales, planning and competition.

What we do
  • Exterior & street-level views
  • Interior & CGI staging
  • Aerial & masterplan shots
  • Day, dusk & night studies
Tools & output
  • 3ds Max & V-Ray
  • Affinity post-production
  • Print & web resolution
  • Revision rounds included
(02) — Animation

Architectural Animation

Cinematic fly-throughs and reveals that move an audience through a scheme. We design the camera, the sequence and the story — then edit, grade and score it into a film ready for launch.

What we do
  • Fly-throughs & approaches
  • Camera & sequence design
  • Edit, grade & sound
  • Storyboards & animatics
Tools & output
  • 3ds Max & V-Ray
  • 4K & social cuts
  • Music & sound design
  • Captioned & titled edits
(03) — Interactive

Interactive Walkthrough

Real-time experiences built in Unreal Engine 5 that let people explore a building on their own terms — changing finishes, times of day and viewpoints, on desktop, the web or a sales-suite screen.

What we do
  • Real-time walkthroughs
  • Configurable options & finishes
  • Day / night & season toggles
  • Guided & free-roam modes
Tools & output
  • Unreal Engine 5
  • Desktop & kiosk builds
  • Pixel-streaming for web
  • On-site installation
(04) — Assets

Asset Development

The 3D groundwork behind every render and real-time scene — custom models, material libraries, vegetation and props, built clean and optimised so they perform from a hero still to a 60fps walkthrough.

What we do
  • Custom 3D modelling
  • Material & texture libraries
  • Vegetation, props & people
  • Real-time optimisation
Tools & output
  • 3ds Max & Unreal-ready
  • Clean topology & LODs
  • PBR material sets
  • Reusable studio kits
(05) — Booklets

Marketing Booklets

Sales and launch brochures that carry the project — renders, plans, copy and specification brought together into a considered, print-ready document with a clear editorial voice.

What we do
  • Sales & launch brochures
  • Layout & typesetting
  • Copywriting & specs
  • Plans & floor-plate graphics
Tools & output
  • Affinity Publisher
  • Print-ready artwork
  • Digital & flip-book versions
  • Brand-consistent system
(06) — Product

Product Development & Animation

Beyond buildings — we model, visualize and animate products from concept to campaign. Hero stills, exploded views and looping animation that show how a thing looks, works and is made.

What we do
  • Product modelling & visualization
  • Hero stills & exploded views
  • Looping & explainer animation
  • Concept & design support
Tools & output
  • 3ds Max & V-Ray
  • Campaign & e-commerce sets
  • Social-ready loops
  • Studio & lifestyle scenes

How we work

A clear, four-stage pipeline
Stage 01

Brief & references

We gather drawings, models and references, agree the shots and the look, and lock scope and schedule.

Stage 02

Modelling & blockout

Geometry, cameras and a grey blockout for sign-off on composition before any time is spent on finish.

Stage 03

Lighting & materials

Lighting, materials and dressing in V-Ray or Unreal — the stage where the scene starts to feel real.

Stage 04

Render & post

Final renders, grade and post in Affinity — then delivery, with revision rounds built in.

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